Blog Archive

Thursday, 19 June 2025

Automated Safer Skies

 I got an idea about helicopters collision avoidance, which was extended -in my mind- to include all the aviating "objects", from balloons to (civil) jet airplains. 


The core of the idea is

Within a specified local range, [e.g. 3-20 km, or more], all aviating objects (helicopters, jets, balloons, etc.) would exchange data about their momentary GPS position, ALTITUDE, SPEED & DIRECTION, (& maybe -even- the intended destination).. etc. 

That inter-communication for exchanging the real-time data, would be carried out by Automated onboard Systems (not humanly). 


An onboard system, would carry out dual jobs: 

First

Emitting "own" real-time aviating techical information, all-around, within the specified range.

Second

Receiving technical data, from the nearby airplains & elaborating them, to create a comprehensive dynamic "3-D sky-model" moment by moment. 


That would help alerting pilots to avoid collision or dangerous "nearby" positios.

That intervention might even be carried out automatically, in emergency situations. 

For security reasons, Military (& other critical) airplains might be totally, or partially excluded from that system, or might use it in "one-way-direction" = meaning "only receiving, but not emitting data - or part of it". 

If this System, proves succes, it would relief much of the burden off the "Terristitial" Air-Taffic-Control-Systems' shoulders, OR at least "give hand to".


Here is a part of a dicussion about this idea, with AI (Gemini), and some of its suggestions

Q:

Could a new system be developed : Helicopters inter-communication - not humanly, but technically, to exchange GPS, altitude & Speed data, to avoid collision, & to plan faster route alternates?

A : 

Yes, absolutely. A system for helicopter inter-communication, focused on technical data exchange and AI processing, is not only feasible but highly desirable, especially for enhancing safety and efficiency in complex environments. Here's how such a system could be developed:

Key Components and Functionality:

 * Automated Data Exchange:

   * Helicopters would be equipped with a dedicated communication system for exchanging data without human intervention.

   * This system would automatically transmit and receive real-time GPS coordinates, altitude, velocity, and heading information.

   * Data packets would be optimized for low latency and high reliability, even in challenging communication environments.

 * AI-Powered Collision Avoidance:

   * An onboard AI system would continuously analyze the received data, predicting potential collision trajectories.

   * This system would consider factors like relative speed, direction, and altitude to assess collision risks.

   * If a potential collision is detected, the AI would generate alerts and suggest evasive maneuvers, which could be displayed to the pilot or even used for automated control adjustments.

 * Dynamic Route Planning:

   * The AI system could use the real-time data to optimize flight paths, taking into account the positions and trajectories of other helicopters.

   * This would allow for faster and more efficient route planning, especially in congested airspace.

   * The system could also suggest alternate routes in case of emergencies or unexpected traffic.

 * Airspace Management Integration:

   * The system could be integrated with existing airspace management systems, providing air traffic control with a more comprehensive view of helicopter traffic.

   * This would enable better coordination and control of helicopter operations, especially in urban areas.

 * Data Security and Reliability:

   * Robust security measures would be implemented to protect the exchanged data from unauthorized access or manipulation.

   * The communication system would be designed to be highly reliable, with redundant systems and error correction mechanisms.

Benefits:

 * Enhanced Safety:

   * Reduced risk of mid-air collisions, especially in congested airspace.

   * Improved situational awareness for pilots.

 * Increased Efficiency:

   * Optimized flight paths and reduced flight times.

   * Better utilization of airspace.

 * Improved Air Traffic Management:

   * Enhanced coordination and control of helicopter operations.

   * Reduced workload for air traffic controllers.

Challenges:

 * Communication Infrastructure:

   * Establishing a reliable communication network for helicopters in all operating environments.

 * Data Processing Power:

   * Developing AI systems capable of processing large volumes of data in real-time.

 * Regulatory Approval:

   * Obtaining regulatory approval for the use of automated collision avoidance and route planning systems.

 * Cybersecurity:

   * Protecting the system from cyberattacks.

Despite the challenges, such a system has the potential to revolutionize helicopter operations, making them safer and more efficient.

Q:

Would such a suggestion be useful in case of other aviation systems, as large civilian jet aeroplanes?

A : 

Yes, absolutely. The core principles of the helicopter inter-communication system, with its AI-driven data exchange and collision avoidance, would be highly beneficial for large civilian jet airplanes, albeit with some adaptations. Here's how and why:

Adaptations and Benefits for Large Civilian Jets:

 * Enhanced Collision Avoidance:

   * While large jets already have TCAS, the proposed system would augment it with AI-powered predictive capabilities.

   * It could analyze a wider range of data, including weather patterns, air traffic flow, and pilot intent, to predict and prevent potential conflicts earlier.

   * This would be especially useful in congested airspace and during complex maneuvers.

 * Optimized Air Traffic Management:

   * The system could provide real-time data to air traffic control, enabling more efficient and precise management of air traffic flow.

   * It could facilitate dynamic rerouting and altitude adjustments, reducing delays and fuel consumption.

   * This could lead to a significant reduction in air traffic congestion, especially at major airports.

 * Improved Weather Avoidance:

   * AI could analyze real-time weather data and the positions of other aircraft to recommend optimal flight paths around severe weather systems.

   * This would enhance passenger comfort and safety and reduce the risk of turbulence-related injuries.

 * Increased Fuel Efficiency:

   * By optimizing flight paths and altitudes, the system could help airlines reduce fuel consumption and carbon emissions.

   * This would have significant economic and environmental benefits.

 * Enhanced Situational Awareness:

   * Pilots would have access to a more comprehensive and accurate view of their surroundings, including the positions of other aircraft, weather conditions, and airspace restrictions.

   * This would improve their ability to make informed decisions and respond to unexpected situations.

 * Automated Response to Emergencies:

   * In case of an emergency, the system could calculate and suggest the best emergency landing locations, considering the locations of other aircraft, and the terrain.

Key Considerations:

 * Data Security:

   * Given the sensitive nature of aviation data, robust cybersecurity measures would be essential.

 * Integration with Existing Systems:

   * The system would need to be seamlessly integrated with existing air traffic control and aircraft avionics systems.

 * Regulatory Framework:

   * A comprehensive regulatory framework would need to be developed to govern the use of such a system.

 * Bandwidth:

   * The amount of data being transfered between aircraft would be massive, therefore very high bandwidth communication systems would need to be implemented.

Overall:

The application of AI-driven inter-communication in large civilian jets has the potential to significantly enhance safety, efficiency, and sustainability in the aviation industry. While the challenges are significant, the potential benefits are substantial.

Q:

Does such a system - or similar - already exist?

A : 

A fully integrated, standardized system with all the features described above, doesn't exist.

But there are already many purpose-specific (limited) safety technologies, in plains.

Wednesday, 11 June 2025

A-Z Cooking Machine


A machine in which we can put the raw ingredients ( e.g., meat, vegetables, cereals, spices, etc.) each in a dedicated drawer, and the machine will hadle them to cook different meals, according to pr-set (programmed) steps, via internal small computer, snd after cooking the ready-to-serve (ready-to-eat) plates are taken from a separate oulet.

The machine computer allow modifying some steps (manually) via the interface, or even adding a full cook.

Also it can be connected to the internet or AI.

Can be also integrated in the IoT - that the machine can be operated, monitored & even visually inspected internally by mobile phone.

This idea is mine..

—--------------------

The following is the AI “professional description” of the machine & its (imaginary) detailed design:

======

Gemini :

======

Professional Description of the Integrated Cooking Device

Here is a concise, professional description of your innovative integrated cooking device in English, suitable for presentation to relevant entities:

The Autonomous Culinary System (ACS)

The Autonomous Culinary System (ACS) is a revolutionary, fully integrated kitchen appliance designed to automate the entire food preparation and cooking process from raw ingredients to ready-to-serve dishes. Engineered for ultimate convenience, precision, and efficiency, the ACS represents the next generation of smart culinary technology, making gourmet cooking accessible and effortless for both commercial and large-scale domestic environments.

Key Features & Functionality:

 * Intelligent Ingredient Management: Features multiple, temperature-controlled, individual storage drawers for raw ingredients (e.g., meats, vegetables, grains, liquids, spices). These smart compartments are equipped with precise weighing and level sensors to monitor inventory and ensure optimal freshness.

 * Robotic Preparation & Precision: Utilizes advanced, multi-axis robotic arms with interchangeable tools for automated tasks such as washing, peeling, chopping, and precise measurement of all ingredients according to selected recipes.

 * Versatile Automated Cooking: Incorporates an array of movable cooking vessels and diverse heating technologies, including induction, steam, convection baking/grilling, and pressure cooking. Integrated smart sensors meticulously monitor cooking parameters, ensuring consistent quality and perfect doneness.

 * Seamless Internal Logistics: An automated internal transport system efficiently moves ingredients between storage, preparation, and cooking units, and finally delivers finished dishes to the output bay.

 * Comprehensive Self-Cleaning: Post-cooking, the ACS performs a thorough self-cleaning cycle using hot water and detergents, followed by hot air drying, ensuring impeccable hygiene and minimal user intervention. Waste is automatically collected in a dedicated reservoir.

 * Intuitive Smart Control: Operated via an interactive touchscreen display and powered by a robust internal computer pre-loaded with an extensive recipe library. Users can easily select dishes, customize quantities, adjust seasoning, or even program entirely new recipes step-by-step.

 * Advanced IoT Integration: Offers full connectivity with mobile devices for remote monitoring (including live internal camera feeds to observe cooking progress), recipe updates, smart inventory management, automated shopping list generation, and seamless integration with broader smart home ecosystems (e.g., voice assistants).

 * Robust Safety Protocols: Equipped with multi-layered safety features, including secure locking mechanisms for all compartments, internal motion sensors for robotic arms, thermal overload protection, pressure release valves, comprehensive electrical safeguards, and food-grade material construction.

Target Market:

Initially positioned for commercial applications such as large-scale restaurants, hotel chains, catering services, military camps, educational institutions, and healthcare facilities due to its projected size and initial investment cost. Future iterations could explore miniaturized versions for large families or smart homes.

The Autonomous Culinary System (ACS) is poised to revolutionize culinary operations by delivering unparalleled automation, consistency, and efficiency, while significantly reducing manual labor and kitchen waste.

—--------------------

=======

ChatGPT :

=======

Smart All-in-One Automated Cooking Machine – Concept Overview

Executive Summary:

The Smart All-in-One Automated Cooking Machine is an innovative kitchen appliance designed to fully automate the preparation and cooking of meals — from raw ingredients to ready-to-serve dishes — with minimal human intervention. This device aims to revolutionize home cooking, mass catering, and institutional food preparation by combining advanced robotics, precision-controlled heating systems, and smart digital programming into one compact, self-contained unit.

---

Core Features & Functions:

1. Modular Ingredient Storage System:

Multiple dedicated drawers for individual raw ingredients (meat, vegetables, rice, spices, oil, etc.).

Each drawer is temperature-controlled and labeled.

Internal dispensers precisely transfer the needed quantity of each item to the cooking chamber.

2. Central Cooking Chamber:

Equipped with robotic arms, mixing tools, steam nozzles, induction heating elements, and stirrers.

Controlled by a programmable logic system for multi-step cooking routines.

Internal sensors monitor temperature, humidity, and timing in real-time.

3. User Interface:

A touchscreen panel displays a smart menu with pre-programmed recipes.

Users select meals with a single tap; the system handles the rest.

Option for recipe customization and manual override for chefs.

4. Output Compartment:

A clean, thermally-insulated tray opens to deliver freshly cooked dishes.

Can keep food warm until retrieved.

5. Self-Cleaning Mechanism:

Automated internal cleaning cycle using steam, water jets, and draining pumps.

Includes filters for grease and food residue collection.

6. IoT & Connectivity:

Can be connected to smartphones via Wi-Fi or Bluetooth.

Users can track cooking progress, adjust settings, or receive notifications remotely.

Firmware can be updated for new recipes or software improvements.

---

Safety Measures:

Overheat and overflow protection.

Auto-lock mechanisms during operation.

Real-time monitoring via thermal and visual sensors.

Emergency stop and child-lock features.

---

Estimated Physical Specs (Prototype):

Height: 170 cm

Width: 90 cm

Depth: 60 cm

Construction: Stainless steel and food-grade composites

Power Supply: Standard electrical outlet (customizable per region)

---

Target Applications:

Medium to large households

Military and disaster relief field kitchens

Corporate cafeterias

Hospitals, care homes, and schools

Restaurants and ghost kitchens

---

Vision & Development Potential:

This machine is envisioned as part of the future smart home and Industry 4.0 ecosystem. It integrates AI-assisted cooking, IoT monitoring, and adaptive learning for user preferences. Long-term enhancements could include voice-command operation, nutrition tracking, and integration with smart fridges or grocery services.

—--------------------

====

Grok :

====

### **Professional Description of the Device: Smart Integrated Cooking System (SICS)**

#### **Overview**

The Smart Integrated Cooking System (SICS) is an innovative solution in the field of home and commercial automation, designed to prepare food from raw ingredients to ready-to-eat meals in a fully automated manner. The device combines artificial intelligence, Internet of Things (IoT) technology, and robotics to deliver efficient and flexible cooking solutions, making it ideal for restaurants, institutions (such as hospitals and schools), camps, and large families.

#### **Key Components**

1. **Input Module**:

   - A smart drawer storage system made of stainless steel, designed to accommodate pre-prepared raw ingredients (e.g., meat, vegetables, rice, spices, and oils).

   - Each drawer is equipped with dynamic cooling and weight/moisture sensors to ensure storage quality and inventory monitoring.

   - Precision containers for spices and liquids with automated dosing pumps.

2. **Cooking Module**:

   - A multifunctional cooking system featuring a steam oven, induction cooktop, and a robotic arm for handling ingredients and cookware.

   - Supports a wide range of recipes (customizable via a pre-programmed library containing thousands of recipes).

   - Precision sensors for monitoring temperature, humidity, and doneness to ensure cooking quality.

3. **Output Module**:

   - An automatic door or sliding tray for dispensing ready-to-eat meals.

   - Reusable food-safe plates, with an option for disposable plates.

4. **Self-Cleaning System**:

   - Steam-based cleaning cycles using food-safe materials.

   - Integrated drainage system with filters for waste removal, featuring a non-stick coating on internal surfaces.

5. **Control Unit**:

   - An embedded touchscreen interface with a user-friendly graphical interface, supporting recipe selection and settings adjustments.

   - IoT connectivity via a smartphone app for remote control, monitoring (e.g., browning levels), and inventory management.

   - Built-in artificial intelligence to optimize recipes based on user preferences and past cooking experiences.

#### **Technical Specifications**

- **Dimensions**: 1.5 meters (height) × 1 meter (width) × 0.8 meters (depth) - customizable based on usage (domestic or commercial).

- **Capacity**: Supports meal preparation for 4-6 people (expandable for commercial use).

- **Material**: Stainless steel with an anti-scratch coating.

- **Power Consumption**: Designed with energy-saving technologies (e.g., EcoSilence Drive), featuring a high-efficiency energy rating.

- **Connectivity**: Wi-Fi, Bluetooth, with advanced data encryption for privacy protection.

#### **Safety Features**

- Collision detection sensors and child safety locks.

- Automatic surface cooling after cooking, with heat-insulating covers.

- Emergency stop button and self-diagnostic fault detection systems.

- Cybersecurity protection against IoT hacking.

#### **Benefits**

- **Efficiency**: Reduces time and effort in food preparation through full automation.

- **Cost Savings**: Lowers labor costs in restaurants and institutions while reducing ingredient waste.

- **Flexibility**: Supports pre-programmed recipes with manual adjustments or the addition of custom recipes.

- **Convenience**: Remote monitoring and control via smartphone, with self-cleaning to save effort.

#### **Target Markets**

- **Restaurants and Institutions**: To enhance productivity and reduce labor costs (e.g., hospitals, schools, camps).

- **Large Families**: To save time and effort in preparing diverse meals.

- **Small Families**: A compact version (smaller size) to meet household market needs.

#### **Current Status and Development Plan**

- **Status**: In the initial design and development phase, with a conceptual prototype based on existing technologies (e.g., Moley Robotic Kitchen and IoT devices).

- **Future Steps**:

  1. Develop a testable prototype within 12-18 months.

  2. Conduct safety and efficiency testing in commercial and domestic environments.

  3. Launch two versions (commercial and domestic) with manufacturing and marketing partnerships.

#### **Investment Opportunities**

SICS represents a promising investment opportunity in the growing smart home and commercial device market, projected to grow by 15-20% annually according to market reports (Statista 2024). The device addresses the increasing demand for automation solutions in the food sector, with potential for customization for the Middle East and global markets.

---

### **Notes for Formal Presentation**

- It is recommended to accompany the description with images or engineering drawings (e.g., those previously generated) to illustrate the design.

- A timeline or preliminary cost estimate can be added if requested by the concerned party (this can be discussed further).

- Focus on commercial aspects (e.g., cost savings) and technical innovation (e.g., IoT) based on the interests of the party.

—-------------------

========

DeepSeek:

========

# **Device: "CulinaryBot – Fully Automated Integrated Cooking System"**

## **Executive Summary** 

*CulinaryBot* is the world’s first end-to-end automated system for **ingredient storage, preparation, cooking, and plating** with zero human intervention. It integrates AI, precision robotics, and smart inventory management to serve the **QSR (Quick Service Restaurant) and premium food service sectors**, reducing cooking time by 90%, enhancing food safety, and cutting ingredient waste by 30%.

---

## **Core Technical Specifications** 

| **Component**               | **Technical Description**                                                                                                                               |

|-----------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------|

| **1. Smart Storage System** | - Refrigerated drawers (0–4°C) + dry storage (15°C) with humidity control.<br>- IoT sensors for real-time quality tracking (weight, moisture, expiry).<br>- Reusable vacuum-sealed ingredient pods. |

| **2. Robotic Transfer Unit**| - Six 6-axis robotic arms with interchangeable smart grippers (silicone claws/pneumatic suction).<br>- Pneumatic tubes for powders/liquids.                                            |

| **3. Prep Station**         | - Autosterilizing ceramic blades.<br>- Computer vision-guided peeling/chopping systems.<br>- Precision scales (±0.1g accuracy).                                                   |

| **4. Cooking Modules**      | - Sealed induction cooktops.<br>- Steam/convection ovens.<br>- Smart rotating cookware with non-uniform heating.                                      |

| **5. AI Brain**             | - Deep Learning core (TensorFlow/PyTorch).<br>- 360° cameras for real-time cooking analytics.<br>- Cloud-updatable recipe database.                                 |

| **6. Self-Cleaning System** | - CIP (Clean-in-Place): High-pressure nozzles + UV sterilization.<br>- Hot-air drying.<br>- Automated grease filtration.                                  |

---

## **Design & Dimensions** 

- **Form Factor**: Industrial stainless-steel cabinet (H200 × W130 × D90 cm). 

- **Material**: Grade 304 stainless steel + smart glass doors. 

- **Internal Layout**: 

  - 20+ storage drawers (70kg total capacity). 

  - 3 parallel cooking chambers. 

  - Central robotic rail system. 

---

## **Unique Competitive Advantages (USP)** 

1. **End-to-Process Integration** (storage → plating). 

2. **Unlimited Customization** via software updates (supports Arab/Asian/Western cuisines). 

3. **Embedded HACCP Certification** for auto-compliance with food safety standards. 

4. **3D AR Interface** displaying real-time cooking via augmented reality. 

---

## **Business Model** 

- **Primary Market**: QSR chains, hospitals, smart food kiosks. 

- **Pricing**: 

  - Sale: ~$65,000/unit 

  - Subscription (Hardware-as-a-Service): ~$3,000/month 

- **ROI**: Replaces 8 kitchen staff salaries/month + reduces ingredient waste. 

---

## **Technical Challenges & Solutions** 

| **Challenge**               | **Proposed Solution**                                                  | 

|-----------------------------|------------------------------------------------------------------------| 

| **Recipe Complexity**       | Launch with 50 standardized dishes (e.g., biryani, pasta).             | 

| **Manufacturing Cost**      | Partner with robotics OEMs (e.g., KUKA) for modular production.        | 

| **Operational Safety**      | Integrated fire suppression + thermal isolation capsules.              | 

---

## **Next Development Phase** 

1. Build **proof-of-concept prototype** (single cooking module) by Q4-2026. 

2. Partner with **food suppliers** (e.g., SYSCO) for compatible ingredient packaging. 

3. Obtain **ISO 22000 & CE certifications**. 

---

### **Why This Device Is Revolutionary** 

- Transforms kitchens into **"Smart Food Factories"** (Industry 4.0 standards). 

- Solves the **global culinary labor crisis** (40% chef shortage in OECD countries). 

--- 

### Suggested Extensions for Stakeholder Meetings: 

- 📊 **Market Analysis Slide**: Global food automation market = $16.2Bn by 2030 (CAGR 11.3%). 

- ⚙️ **Engineering Roadmap**: 18-month development timeline with phase-wise testing. 

- 🤝 **Partnership Pitch**: "Seeking $1.5M seed funding for Phase-1 prototype." 

Tuesday, 10 June 2025

6-Y FOOTBALL - Version 10

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This was done with the help of AI engines.

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Using - the down mentioned - ideas, of modifying the Football game, &/OR the "6-Y Football" term, are offered for FREE, to anyone, or party.

-------------- 

Q : Why do we need to have other versions of Football?

A : In order to have

- More game fairness (The "better performing team" be the Winner). 

- More interest & pleasure, by introducing newer strategies & play-tactics, & scoring more skilled goals. 

-----------------------------------

THE GAME BASICS : 

-----------------------------------

FIRST : 

THE LEGACY : 

The game is played on the traditional football fields, with their standard size, lines, and goal cage dimensions. 

Also, it is played with the same ball, same number of players, and for the same playing match-time.

It is played entirely according to the rules of traditional football, except for one modification (amendment) and some few added rules. 


SECOND : 

THE MODIFICATION (AMENDMENT) :

THE "OFFSIDE RULE" IS APPLIED EXACTLY AS IN TRADIONAL FOOTBALL, BUT ONLY TO THE SCORER PLAYER.

= meaning "checking the relative position of the scoring player, to the positions of the other players, at the moment, the final pass was initiated. 

Why Offside is considered Only for the scorer player?

This is to increase the rate of scoring more skilled goals.That would be in favour of better-playing teams. 

That would allow more GAME FAIRNESS (the better team is the winner).


THIRD : 

THE ADDITIONAL RULES 

1 - ALL THE OPPONENT TEAM PLAYERS, ARE NEVER ALLOWED TO ENTER THE 6-YARD AREA, AT ANYTIME .... SHOOTING FOR SCORING, MUST BE DONE FROM OUTSIDE THE 6-YARD AREA, OR FARTHER. 

2 - IN CASE AN OPPONENT TEAM PLAYER, ENTERS THE 6-YARD AREA, WHETHER TOTALLY, OR PARTIALLY (e.g. by one foot), A FREE KICK IS AWARED AGAINST THEIR TEAM, FROM THAT POINT. 

3 - ANY SCORED GOAL FROM INSIDE THE 6-YARD AREA, IS CANCELLED, AND A FREE KICK IS AWARDED. 

4 - "OWN GOALS" OCCURING WITHIN THE 6-YARD AREA, ARE VALID (APPROVED). 


-------------------------

Some considerations: 

-------------------------

I : 

The goal scoring rate might increase, with the new changes in the "OFFSIDE RULE".... mostly in favor of better teams.

II :

High physical fitness, e.g. "Running Speed", And Skills as [ Shooting/Passing precision" .. Pass proper recieving .. Maintaing ball possession ..etc. ] would be mostly, amoung the major factors, that distinguish players & teams' strength.  

Also, "Mental Fitness" as [ roper & fast execution of defensive & attacking tactics & strategies] will also be considered in evaluation of teams' high performance. 

Tactics might witness considerable diversity, leading to more EXCITING and ENJOYABLE styles of play. 

III : 

Through highly efficient computers, AI simulation of the game, & subsequent game testing and Experimentation, many of the potential pros and cons of this new game will be revealed.


It will be a successful game in terms of: 

- Abundance of goals. 

- Fairness of results: "The better team wins."

- High excitement and fun.

-------------- 


Saturday, 10 May 2025

6-Y Football - Version 9

------------------

THE BASICS OF "6-Y Football - V9" : 

------------------


THE LEGACY:


The game is played on traditional football fields, with their standard sizes, linings, & goal cage dimensions. 


Also, it is played with the same ball, the same number of players, and for the same playing match-time.


It is played entirely according to the rules of traditional football, except for 2 added rules, AND "Offside Rule" modifications (amendment). 


THE ADDITIONAL RULES:


1 - ALL THE ATTACKING TEAM PLAYERS ARE NEVER ALLOWED TO SCORE GOALS FROM INSIDE THE SIX YARD AREA.


2 - OWN GOALS, INCLUDING THOSE SCORED FROM WITHIN THE SIX-YARD BOX, ARE VALID. 



THE MODIFICATION (AMENDMENT):


THE OFFSIDE RULE:  


As in traditional Football, The "offside status" is determined by focusing on the attacker's position relative to the defenders' positions at the moment the pass is initiated


It is applied in two ways

"INSIDE the penalty area" & "OUTSIDE the penalty area".  


INSIDE THE PENALTY AREA :

 The offside rule is applicable to attackers inside the 18-Yard box, exactly as it is, in traditional football. 


EXCEPTION

 Attackers inside the box receiving long passes from behind the centre circle, are exempt from the offside rule. They may exist, in "offside areas" (behind the defenders) inside the box,  provided that the pass is initiated in the opposite half of the field, from a point lying on the imaginary transverse line touching (tangent) to the rear edge of the centre circle, or beyond. 


Why this Exception?

This is to reward & encourage precise long passes & shots. And also, to promote more beautiful goal scoring.


OUTSIDE THE PENALTY AREA : 

An attacker outside the box who is in an "Offside position" may receive passes, and continue play under the following conditions (limitations)


1 - He/She is only allowed to shoot on goal from outside the box. 

If they shoots from inside the box, the goal is cancelled and a free kick is awarded against them. 

 

2 - Whether, they are still outside or become inside the box with the ball, They Only can pass the ball to any teammate who is NOT in "Offside status".

If they pass the ball to a teammate who is in "Offside spot", a free kick is awarded against them.  


3 - They may also (wait), or move with the ball to any place on the field, until they become in a “NON-OFFSIDE" position.

In this case, they regain  all the rights of “non-offside” positioned attackers, which were previously prohibited to them: 

Such as: 

a - Proceeding into the box, & Shoot on goal closely. 

b - Pass the ball to an "OFFSIDE" positioned teammate (outside the box, of course). 


Why these limitations? 

This is to prevent easy cheap goals, & to encourage building up more attacking (& defensive) tactics, AND to promote more skilled goal scoring.


SOME CONSIDERATIONS:


** - "VAR" technology might be needed for: 
- Checking "Offside / Inside" Status confusion. 
- Long passes initial points, arguement.

** - There is no probability, of occurrence of major changes in the NATURE of FOOTBALL, as a result of teams' depending on sending frequent long passes, to the "Offside positioned" attackers in the penalty area: 

That is because: 

A - inside-the-box "Offside instances" would be rare due to presence of many defenders usually inside the box.

B - Precession issue : There would be considerable failure rate, on sending these balls accurately, due to the increased distance.
 
C - Also, because, the relatively longer seconds, needed by these passes or shots, to reach the box, can be considered as ENOUGH TIME, for the defenders to expect their destination spots, And to move, to obstruct the expected attacker(s), of receiving them. 
That might work, even if they (the attackers) are behind the defenders، in "THE -THEN- EXEMPT" offside spots. 

5 - This last point, would help preventing defenders of setting up "offside traps", high up in the box. 

That would be a positive point of game balance, towards game fairness. 

Thursday, 8 May 2025

Football 6-Y - Versions 8

 

Football 6-Y - Versions 8

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[This was done with the help of AI engines]

-------------- 

Using - the down mentioned - ideas, of modifying the Football game, &/OR the "6-Y Football" term are offered for FREE, to anyone, or party.

-------------- 

This Model, might be considered either, as a separate Football game ( 6-Y Football - V8 ), OR ,rather, be considered as -  just - some modifications to the current Football Game Rules, 

in order to have : 

- More fair game (The "better performing team" is the Winner). 

- More interest & pleasure, by more scored SKILLED goals & more variable strategies & play-tactics. 

-------------- 

- Why do we need to modify or invent a new version of football? 

 * In basketball, handball, volleyball, and some other games, the match result ( the Score ) usually reflects which team was playing better.

In Football, many times, the outcome ( the match result or score ) is frustrating, or even UNFAIR : 

" The team that played better -technically- lose, while the "less efficient" - but ( the lucky) - team won. 

part of this injustice is due to the few number of goals that can usually be scored in a football match. 

But there are also other contributing factors, related to the game itself, namely its design and rules.

For this reason : 

The idea of "proposing to modify the rules of the game" is usually justified. 

BUT, proposals focusing on just increasing the numbers of goals, might radically affect the nature of the game. That must be avoided, as it is the most popular game in the world


---------------------------------------------------------

THE BASICS OF "6-Y Football - V8" : 

--------------------------------------------------------


FIRST : 

THE LEGACY : 

The game is played on the traditional football fields, with their standard size, lines, and goal cage dimensions. 

Also, it is played with the same ball, same number of players, and for the same playing match-time.

It is played entirely according to the rules of traditional football, except for one modification (amendment) and some few added rules. 


SECOND : 

THE MODIFICATION (AMENDMENT) :

The "offside rule" is applied with two conditions:

- Applied only inside the 18-yard box. 

- Applied only to the scorer playera, at the moment of SHOOTING at goal.

= meaning "CHECKING the position of the scoring player, relative to the defenders' positions, at the moment of SHOOTING AT THE GOAL. 

The Position of the Scorer Player relative to the position(s) of own team-mates is not taken into consideration in applying the offside/inside rule. 

Why Offside is considered Only inside the box?

This limitation is made, to prevent the defending teams, of manipulating the rule, & setting up "offside traps" outside the box, high up in their half of the field, near the midline, & paralyze the match.

Why Offside is considered Only for the scorer player?

This is to increase the SKILLED goal scoring rate, FOR more Game FAIRNESS. These goals would mostly be skilled goals, because the scoring player has either to face defender(s) inside the box, OR has to Shoot from outside the 18-Yard box, to avoid situations of being in "offside" positions, within it, while scoring. 

In both cases the Scored Goals are not usually easy Goals.


THIRD : 

THE ADDITIONAL RULES 

1 - ALL THE OPPONENT TEAM PLAYERS, ARE NEVER ALLOWED TO ENTER THE 6-YARD AREA, AT ANYTIME .... SHOOTING FOR SCORING, MUST BE DONE FROM OUTSIDE THE 6-YARD AREA, OR FARTHER. 

2 - IN CASE AN OPPONENT TEAM PLAYER, ENTERS THE 6-YARD AREA, WHETHER TOTALLY, OR PARTIALLY (e.g. by one foot), A FREE KICK IS DONE AGAINST HIS/HER TEAM, FROM THAT POINT. 

3 - "OWN GOALS" OCCURING WITHIN THE 6-YARD AREA, ARE APPROVED. 


----------------------------------

Some considerations: 

-------------------------

I : 

In this Version of the game, a defending team has two choices: 

Either to position some defenders inside the box in face of attackers, who might succeed to shoot at the goals from a near distance, 

OR to position themselves (The defenders) outside the box, to set an "offside trap" & force attackers to shoot from outside the 18-Yard box. That could be protective against shots from extreme angles, but the defenders have to protect the direct areas facing the goal, i.e. to guard -almost- the whole front boundary of the box - a job which is really a tough one. 

II : 

The goal scoring rate might increase significantly, with the changes made to the "OFFSIDE RULE". 

& a few of them might be easy boring free goals. 

But, this is an advantage, both teams benefit from. 

Most likely, defensive strategies in this new game will  develop, to limit the amount of easy goals.

III : 

When a team attacks, and deploys all of its players in the opposing team's field - for example, to compensate for a defeat - this situation here, is a gamble, because any quick counterattack means (almost) a guaranteed goal, as there is no enough defenders, in their half of the field. 

Is this an unfair feature of the game? 

No, because the team that risks all its players in the opponent's field, knows for sure, that it is taking an extreme risk, & have to bear its sequences. 

IV : 

High physical fitness, e.g. "Running Speed", And Skills as [ Shooting/Passing precision" .. Pass proper recieving .. Maintaing ball possession ..etc. ] would be mostly, amoung the major factors, that distinguish players & teams' strength.  

Also, "Mental Fitness" as [ Proper & fast execution of defensive & attacking tactics & strategies ] will also be considered in evaluation of teams' high performance. 

Tactics might witness considerable diversity, leading to more EXCITING and ENJOYABLE styles of play. 

V : 

Through highly efficient computers, AI simulation of the game, & subsequent game testing and Experimentation, many of the potential pros and cons of this new game will be revealed.


Most probably, It will  be a successful game in terms of: 

- Abundance of goals. 

- Fairness of results: "The better team wins."

- High excitement and fun.

-------------- 

Tuesday, 15 April 2025

My suggestions Sent to lawenquiries IFAB of FIFA


14 - 03 - 2025 

Suggestion include (but limited to that): 

1- Removing the "offside/inside" rule.

2- Removing the goal keeper, with, making the goal cage smaller. 

OR : 

3- Keeping the goal keeper, but widening the gaol cage..

4- Maybe also with suggestion 2 : Allowing or Not-allowing the opponent players to shoot from inside the 6-yard area, or farther.. 

5- Possibility of adding "a points-gain system" for "beautiful" or manifest assist-passes, or whatever.. by some "watching judges committee"..

 .. and let us say : "10 points would equal a gaol" .. or something like that..

================ 


01 - 04 - 2025 

I suggest that the offside/inside rule, not to be applied to the passes occurring inside the 18-yard area (the penalty area). 

Modification ( on the same day): 

"The offside rule would not be applied, to the passes occurring WITHIN the 18-yard box (the penalty area) - EXCEPT FOR THE PLAYER WHO IS SCORING A GOAL .. He/she must not be in offside position, while scoring.

================


08 - 04 - 2025 

6-Y Football - Version 4

-----------------------------

THE GAME BASICS

------------------------------

FIRST:

THE LEGACY: 

The game is played on the traditional football playgrounds, with its standard size, linings & goal cage dimensions. 

Also, pleyed with the same ball, the same number of players, & the same playing time.

It is -almost- entirely played, with the traditional football rules, except for one Rule is Removed & a few created rules, added. 

SECOND

THE Removed Rule : 

"ABSOLUTE REMOVAL OF THE OFFSIDE RULE".. 

THIRD

THE ADDITIONAL RULES: 

1 - AT ANY TIME OF THE GAME, NO MORE THAN 3 "DEFENCE" PLAYERS MAY EXIST INSIDE THE SIX-YARDS AREA, IN ADDITION TO THE GOALKEEPER"

2 - IN CASE, A 4TH PLAYER ENTERS THE 6-YARDS AREA, AN INDIRECT FREE KICK IS MADE AGAINST HIS/HER TEAM. THAT KICK SHALL BE EXCUTED FROM THE TOP OF 18-YARDS ARCH. 

3 - ALL THE OPPONENT TEAM PLAYERS, ARE NEVER ALLOWED TO ENTER THE 6-YARDS AREA, AT ANYTIME .... SHOOTING FOR SCORING, MUST BE DONE FROM OUTSIDE THE 6-YARDS AREA, OR FARTHER. 

4 - IN CASE AN OPPONENT TEAM PLAYER, ENTERS THE 6-YARDS AREA, WHETHER TOTALLY, OR PARTIALLY (e.g. by one foot), A FREE KICK IS DONE AGAINST HIS/HER TEAM, FROM THAT POINT. 

5 - "OWN GOALS" OCCURING WITHIN THE 6-YARD AREA, ARE APPROVED. 

6 - AT ANYTIME OF THE GAME, IF THERE ARE ONLY 5 PLAYERS OR LESS (INCLUDING THE GOALKEEPER) IN THEIR HALF FIELD, THE OPPONENT TEAM PLAYERS, ARE STILL ALLOWED TO ENTER THE 18-YARDS AREA & MAKE PASSES FROM WITHIN IT, BUT SHOOTING" AT THE GOAL SHOULD BE FROM OUTSIDE THE 18-YARDS BOX IN THIS CASE

===============


09 - 04 - 2025 

THE UPDATED RULE 6 [ same previous ] : 

"6 - AT ANYTIME OF THE GAME, IF THERE ARE ONLY 5 PLAYERS OR LESS (INCLUDING THE GOALKEEPER) IN THEIR HALF FIELD, THE OPPONENT TEAM PLAYERS, ARE STILL ALLOWED TO ENTER THE 18-YARDS AREA & MAKE PASSES FROM WITHIN IT, BUT SHOOTING" AT THE GOAL SHOULD BE FROM OUTSIDE THE 18-YARDS BOX IN THIS CASE

===============


11 - 04 - 2025 

THE TIMED LIMITED-ATTACK (TLA) 6-Y Football

"The TLA 6-Y Football"

OR : 

"6-Y Football - Version 5"

The Difference inthe added Rule 6 : 

6 - ONCE THE BALL HAS PASSED THE MIDLINE BACK, TO A TEAM'S HALF-FIELD, WHILE THERE ARE ONLY 3 OR LESS  DEFENDERS (IN ADDITION TO THE GOALKEEPER) IN THEIR HALF OF THE FIELD, (e.g. as during a quick Counterattack), THE OPPONENT ATTACKERS MAY CONTINUE TO ENTER THE 18-YARDS BOX, & MAKE PASSES FROM WITHIN IT, AS USUAL. 

BUT SHOOTING AT THE GOAL FOR SCORING -IN THIS CASE- MUST BE FROM OUTSIDE THE 18-YARDS BOX, DURING THE 1st MINUTE, THE BALL HAD PASSED THE MIDLINE.

AFTER THESE 60 SECONDS, HAD PASSED, SHOOTING AT THE GOAL, WOULD BE RESTORED -BACK AGAIN- FROM INSIDE THE 18-YARDS BOX, BUT FROM OUTSIDE THE 6-YARDS AREA, AS USUAL, IRRESPECTIVE OF THE NUMBER OF DEFENDER PLAYERS, AROUND. 

[ This limitation is meant, to prevent scoring (boring) easy free goals.] 

THIS LIMITATION WOULD BE VALID FOR 60 SECONDS ONLY, FROM THE MOMENT, THE BALL HAD CROSSED THE MIDLINE BACK, WHILE THERE ARE 3 OR LESS  DEFENDERS + THE GOALKEEPER,  IN THEIR HALF OF THE FIELD. 

THESE 60 SECONDS ARE THE COMFORTABLE TIME NEEDED FOR THE DEFENDING TEAM, TO RETURN ITS PLAYERS BACK, & TO ORGANISE THEIR LINES WELL. 

IF THE DEFENDING TEAM PLAYERS, HURRIED BACK, QUICKLY TO THEIR HALF-FIELD, IN EARLIER THAN THE "STATED 60 SECONDS" TIME, THIS LIMITATION WOULD STOP INSTANTLY. 

================ 


14 - 04 - 2025 

6-Y Football - Version 7 

THE BASICS OF "6-Y Football - V7" : 

FIRST : 

THE LEGACY : 

The game is played on the traditional football fields, with their standard size, lines, and goal cage dimensions. 

Also, it is played with the same ball, same number of players, and for the same playing match-time.

It is played entirely according to the rules of traditional football, except for one modification (amendment) and some few added rules. 

SECOND : 

THE MODIFICATION (AMENDMENT) :

The "offside rule" is applied with two conditions:

- Applied only inside the 18-yard box. 

- Applied only to the player who is scoring a goal, 

= meaning "CHECKING the position of the scoring player, relative to the defenders' positions, at the moment the pass was initiated to him/her". 

Why Offside is considered Only inside the box?

This limitation is made, to prevent the defensive teams, of manipulating the rule, & setting up "offside traps" outside the box, high up in their half of the field, near the midline, & paralyze the match.

THIRD

THE ADDITIONAL RULES 

1 - AT ANY TIME OF THE GAME, NO MORE THAN 3 "DEFENCE" PLAYERS MAY EXIST INSIDE THE SIX-YARDS AREA, IN ADDITION TO THE GOALKEEPER" 

2 - IN CASE, A 4TH PLAYER ENTERS THE 6-YARDS AREA, AN INDIRECT FREE KICK IS MADE AGAINST HIS/HER TEAM. THAT KICK SHALL BE EXECUTED FROM THE TOP OF 18-YARDS ARCH. 

3 - ALL THE OPPONENT TEAM PLAYERS, ARE NEVER ALLOWED TO ENTER THE 6-YARDS AREA, AT ANYTIME .... SHOOTING FOR SCORING, MUST BE DONE FROM OUTSIDE THE 6-YARDS AREA, OR FARTHER. 

4 - IN CASE AN OPPONENT TEAM PLAYER, ENTERS THE 6-YARDS AREA, WHETHER TOTALLY, OR PARTIALLY (e.g. by one foot), A FREE KICK IS DONE AGAINST HIS/HER TEAM, FROM THAT POINT. 

5 - "OWN GOALS" OCCURING WITHIN THE 6-YARD AREA, ARE APPROVED.

================


Sunday, 13 April 2025

Football 6-Y - Versions 7

Football 6-Y - Versions 7

-------------- 

[This was done with the help of AI engines]

-------------- 

Using - the down mentioned - ideas, of modifying the Football game, is offered for free, to anyone, or party.

-------------- 

This Model, might be considered either, as a separate Football game ( 6-Y V7 ), OR ,rather, be considered as -  just - some modifications to the current Football rules, in order to have: 

- More fair game (better performance is the Winner). 

- More interest & pleasure, by more scored skilled goals & more variable strategies & play-tactics. 

-------------- 

- Why do we need to modify or invent a new version of football? 

 * In basketball, handball, volleyball, and some other games, the match result ( the Score ) usually reflects which team was playing better.

In Football, many times, the outcome ( the match result or score ) is frustrating, or even UNFAIR : 

" The team that played better -technically- lose, while the "less efficient" - but ( the lucky) - team won. 

part of this injustice is due to the few number of goals that can usually be scored in a football match. 

But there are also other contributing factors, related to the game itself, namely its design and rules.

For this reason : 

The idea of "proposing to modify the rules of the game" is usually justified. 

BUT, proposals focusing on just increasing the numbers of goals, might radically affect the nature of the game. That must be avoided, as it is the most popular game in the world


---------------------------------------------------------

THE BASICS OF "6-Y Football - V7" : 

--------------------------------------------------------

FIRST : 

THE LEGACY : 

The game is played on the traditional football fields, with their standard size, lines, and goal cage dimensions. 

Also, it is played with the same ball, same number of players, and for the same playing match-time.

It is played entirely according to the rules of traditional football, except for one modification (amendment) and some few added rules. 


SECOND : 

THE MODIFICATION (AMENDMENT) :

The "offside rule" is applied with two conditions:

- Applied only inside the 18-yard box. 

- Applied only to the player who is scoring a goal, 

= meaning "CHECKING the position of the scoring player, relative to the defenders' positions, at the moment the pass was initiated to him/her". 


Why Offside is considered Only inside the box?

This limitation is made, to prevent the defensive teams, of manipulating the rule, & setting up "offside traps" outside the box, high up in their half of the field, near the midline, & paralyze the match.


THIRD : 

THE ADDITIONAL RULES 

1 - AT ANY TIME OF THE GAME, NO MORE THAN 3 "DEFENCE" PLAYERS MAY EXIST INSIDE THE SIX-YARDS AREA, IN ADDITION TO THE GOALKEEPER" 

2 - IN CASE, A 4TH PLAYER ENTERS THE 6-YARDS AREA, AN INDIRECT FREE KICK IS MADE AGAINST HIS/HER TEAM. THAT KICK SHALL BE EXECUTED FROM THE TOP OF 18-YARDS ARCH. 

3 - ALL THE OPPONENT TEAM PLAYERS, ARE NEVER ALLOWED TO ENTER THE 6-YARDS AREA, AT ANYTIME .... SHOOTING FOR SCORING, MUST BE DONE FROM OUTSIDE THE 6-YARDS AREA, OR FARTHER. 

4 - IN CASE AN OPPONENT TEAM PLAYER, ENTERS THE 6-YARDS AREA, WHETHER TOTALLY, OR PARTIALLY (e.g. by one foot), A FREE KICK IS DONE AGAINST HIS/HER TEAM, FROM THAT POINT. 

5 - "OWN GOALS" OCCURING WITHIN THE 6-YARD AREA, ARE APPROVED. 


----------------------------------

Some considerations: 

-------------------------

I : 

The goal scoring rate might increase significantly, with the changes made to the "OFFSIDE RULE". 

& a few of them might be easy boring free goals. 

But, this is an advantage, both teams benefit from. 

Most likely, defensive strategies in this new game will  develop, to limit the amount of easy goals.

II : 

When a team attacks, and deploys all of its players in the opposing team's field - for example, to compensate for a defeat - this situation here, is a gamble, because any quick counterattack means (almost) a guaranteed goal, as there is no enough defenders, in their half of the field. 

Is this an unfair feature of the game? 

No, because  the "Offside Rule" is applied to the scoring player.

Anyhow, the team that risks all its players in the opponent's field, knows for sure, that it is taking an extreme risk, & have to bear its sequences. 

III : 

Separation between the 3 defenders "inside the 6-yard box" & the opponent team attackers, would reduce injuries and fouls in this critical area. 

IV : 

High physical fitness, e.g. "Running Speed", And Skills as [ Shooting/Passing precision" .. Pass proper recieving .. Maintaing ball possession ..etc. ] would be mostly, amoung the major factors, that distinguish players & teams' strength.  

Also, "Mental Fitness" as [ Proper & fast execution of defensive & attacking tactics & strategies ] will also be considered in evaluation of teams' high performance. 

Tactics might witness considerable diversity, leading to more EXCITING and ENJOYABLE styles of play. 

V : 

Through highly efficient computers, AI simulation of the game, & subsequent game testing and Experimentation, many of the potential pros and cons of this new game will be revealed.


Most probably, It will  be a successful game in terms of: 

- Abundance of goals. 

- Fairness of results: "The better team wins."

- High excitement and fun.

-------------- 

Thursday, 10 April 2025

6-Y Football - Version 6 ( Improved V4)

6-Y Football - Version 6 ( Improved V4) 

----------------------------- 

[ THIS WAS AIDED MUCH BY AI ENGINES ]

----------------------------- 

I did invent this version of football game, & I offer it for free to whom, it may concern....

----------------------------- 


- Why we need to modify, or invent, a new football version?

 * In Basketball, Handball, Volleyball & Some few other games, the match result (score) - almost always - reflects which team was playing better..

In Football (soccer), many times, the match result is frustrating, and even unfair.

Many times, the team that played better -technically- looses, while the "less efficient" - yet a (lucky) one, wins. 

Part of this unfairness, is due to the scanty number of gaols, which could be scored usually, in football matches. 

But there are also, other contributing factors, related to the game itself i.e. its design & rules.

That is why, suggestions to modify the game rules, are usually reasonable. 

However, suggestions in favor of raising the scoring rates, should not affect the nature of the game radically, as it is the the most popular game, in the world.

----------------------------- 

So, we shall proceed, because we want : 

- More scored goals

- More fair game results = the better be the winner.

- More Fun & Excitement = more enjoyable game

----------------------------- 

Let's consider what we develop here, a separate or a special (football) game, or a (branched) "version" of the traditional Football game.

Thus, it might then, be sponsored & organized by the FIFA.

----------------------------- 

Let's call it -temporarily- one of these name:

The "modified Field Limited-Attack 6-Y Football

The "modified FLA 6-Y Football"

The "6-Y modified FLA Football"

OR simply : 

The "6-Y" (football). 


These names emerge from fact that, the principal concern in this game, is about the 6-YARDS area. 


================

THE GAME BASICS :

================


FIRST:

THE LEGACY: 

---------------------

The game is played on the traditional football playgrounds, with its standard size, linings & goal cage dimensions. 

Also, played with the same ball, the same number of players, & the same playing time.

It is -almost- entirely played, with the traditional football rules, except for one modification & a few added rules. 


SECOND: 

THE MODIFICATION : 

----------------------------------

"ABSOLUTE REMOVAL OF THE OFFSIDE RULE".. 


THIRD :

THE ADDITIONAL RULES

---------------------------------------- 

1 - AT ANY TIME OF THE GAME, NO MORE THAN 3 "DEFENCE" PLAYERS MAY EXIST INSIDE THE SIX-YARDS AREA, IN ADDITION TO THE GOALKEEPER" 


2 - IN CASE, A 4TH PLAYER ENTERS THE 6-YARDS AREA, AN INDIRECT FREE KICK IS MADE AGAINST HIS/HER TEAM. THAT KICK SHALL BE EXECUTED FROM THE TOP OF 18-YARDS ARCH. 


3 - ALL THE OPPONENT TEAM PLAYERS, ARE NEVER ALLOWED TO ENTER THE 6-YARDS AREA, AT ANYTIME .... SHOOTING FOR SCORING, MUST BE DONE FROM OUTSIDE THE 6-YARDS AREA, OR FARTHER. 


4 - IN CASE AN OPPONENT TEAM PLAYER, ENTERS THE 6-YARDS AREA, WHETHER TOTALLY, OR PARTIALLY (e.g. by one foot), A FREE KICK IS DONE AGAINST HIS/HER TEAM, FROM THAT POINT. 


5 - "OWN GOALS" OCCURING WITHIN THE 6-YARD AREA, ARE APPROVED. 


6 - AT ANYTIME OF THE GAME, IF THERE ARE ONLY 3 PLAYERS OR LESS ( IN ADDITION TO THE GOALKEEPER ) IN THEIR HALF OF THE FIELD, THE OPPONENT TEAM PLAYERS, ARE STILL ALLOWED TO ENTER THE 18-YARDS AREA & MAKE PASSES FROM WITHIN IT, BUT SHOOTING AT THE GOAL, FOR SCORING, MUST BE FROM OUTSIDE THE 18-YARDS BOX, IN THIS CASE.


ONCE more players cross the midline, Back to their field, exceeding the minimum number, this limitation would stop, & hence, the opponent attackers are allowed - back again - to shoot & score, from inside the 18-yards box, (but -yet- from outside the 6-yards area), as ruled.  

[ This limitation is meant, to prevent scoring (boring) easy free goals, in face of scanty number of defenders.] 

Linking this limitation to the defenders' no. in their half-field & not in the 18-yards box, is meant to prevent weak teams from mis-use the rule, by emptying the 18-yards out of most defenders & sending them just outside it, to obstruct & "wall-against" the attackers,  who already, had become -THEN- banned of shooting at the goal, from inside the box. 

That would be an unfair defence trick, or a rule manipulation. 


* Technololgy would be needed, to monitor the players number In their half-field & in the 6-yards aera. And also, to monitor the position of the opponent players & the sites of shooting, in different situations.


Some Facilities that might be needed are : 

[ Cameras, VAR, & Positioning Sensors, Players Counting means, etc.]. 


Also, better to Set Red Light Lamps (or whatever color signals) - on either side of the gaol, to alert attackers to shoot from outside the 18-yards box during the "limited defender number conditions". 


OTHERWISE, In poor conditions, (as in the underdeveloped countries) A Hind-Line (lineman) would be -all the time- concerned with noticing the players number, whether in the 6-yards area, or in their half of the field.


And He/she may raise a flag during the "limitation conditions" to alert the attackers ( & the Referee ) that shooting for scoring, must be from outside the 18-yards box. 

And, ALSO, to alert, when a WRONG  goal is scored. 


===================== 

SOME CONSIDERATIONS :

=====================


Firstly 

Would eliminating the offside rule, make the game boring? Relying , for example, on sending very long passes to the strikers to score (free) easy goals? 

No, Because shooting for scoring, would be from outside the 18-yards box, if fewer defenders exist in their half-field area. 

This is meant to maintain some FAIRNESS & EXCITEMENT of the game, by giving Chance to the defenders, to return back & organise their lines.

The goal scoring rate, might increase much... and some of them might be easy goals indeed, but it is a feature, that both teams benefit of, equally. 

Mostly, the defensive strategies in this new game, would evolve much better, to limit the frequency of easy goals.


Secondly 

When a team attacks, and deploys all of its players in the opposing team's field - for example, to compensate for a defeat - this situation here, is a gamble, because any quick counterattack means (almost) a guaranteed goal, as there is no sufficient  number of defenders, in their half of the field. 

Is this an unfair feature of the game? 

No, because  shooting at the goal, would be from outside the 18-Yards Box. 

Also, the 6-Y game system, would force teams to create new defence strategies, in anticipation of quick and dangerous counterattacks, especially with the abolition of the offside rule. 

So, the team that risks all its players in the opponent's field knows, for sure, that it is taking an extreme risk. and have to bear its sequences. 


Thirdly: 

Applying the offside rule (exceptionally), for this -just- mentioned situation, to prevent quick counterattacks from scoring easy (free) goals, would make the weaker teams, to exploit it, as a permanent offside-trap, & disrupt (paralyze) the game.


Fourthly: 

Separation between some defenders (the 3 ones inside the 6-yards box) & the opponent team strikers, would -much- eliminate injuries & fouls, in this critical area. 


Fifthly: 

High physical fitness, esp "Running Speed", And Skills as "Shooting/passing Precision", would be mostly, amoung the major factors, that distinguish teams' strength.  


Mental Fitness, as defensive and attacking tactics, will also develop according to the new rules of this version of the game. 

Tactics might witness considerable diversity, leading to more EXCITING and ENJOYABLE styles of play. 


Sixthly: 

High Efficient Computers & AI Simulation of game, + Testing & Experimentation + the "later on" practice, would reveal a lot about this new game.. 

Mostly, it will be a successful game in terms of: : 

-  abundance of goals 

-  Result fairness : "the better team is the winner".

-  High Excitement and Fun.


I hope that Testing & Experiments, would prove it, as a very exciting "VERSION" of football

It may even gain popularity, near to that of the traditional Football.


==============================