Football 6-Y - Versions 7
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[This was done with the help of AI engines]
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Using - the down mentioned - ideas, of modifying the Football game, is offered for free, to anyone, or party.
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This Model, might be considered either, as a separate Football game ( 6-Y V7 ), OR ,rather, be considered as - just - some modifications to the current Football rules, in order to have:
- More fair game (better performance is the Winner).
- More interest & pleasure, by more scored skilled goals & more variable strategies & play-tactics.
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- Why do we need to modify or invent a new version of football?
* In basketball, handball, volleyball, and some other games, the match result ( the Score ) usually reflects which team was playing better.
In Football, many times, the outcome ( the match result or score ) is frustrating, or even UNFAIR :
" The team that played better -technically- lose, while the "less efficient" - but ( the lucky) - team won.
part of this injustice is due to the few number of goals that can usually be scored in a football match.
But there are also other contributing factors, related to the game itself, namely its design and rules.
For this reason :
The idea of "proposing to modify the rules of the game" is usually justified.
BUT, proposals focusing on just increasing the numbers of goals, might radically affect the nature of the game. That must be avoided, as it is the most popular game in the world
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THE BASICS OF "6-Y Football - V7" :
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FIRST :
THE LEGACY :
The game is played on the traditional football fields, with their standard size, lines, and goal cage dimensions.
Also, it is played with the same ball, same number of players, and for the same playing match-time.
It is played entirely according to the rules of traditional football, except for one modification (amendment) and some few added rules.
SECOND :
THE MODIFICATION (AMENDMENT) :
The "offside rule" is applied with two conditions:
- Applied only inside the 18-yard box.
- Applied only to the player who is scoring a goal,
= meaning "CHECKING the position of the scoring player, relative to the defenders' positions, at the moment the pass was initiated to him/her".
Why Offside is considered Only inside the box?
This limitation is made, to prevent the defensive teams, of manipulating the rule, & setting up "offside traps" outside the box, high up in their half of the field, near the midline, & paralyze the match.
THIRD :
THE ADDITIONAL RULES
1 - AT ANY TIME OF THE GAME, NO MORE THAN 3 "DEFENCE" PLAYERS MAY EXIST INSIDE THE SIX-YARDS AREA, IN ADDITION TO THE GOALKEEPER"
2 - IN CASE, A 4TH PLAYER ENTERS THE 6-YARDS AREA, AN INDIRECT FREE KICK IS MADE AGAINST HIS/HER TEAM. THAT KICK SHALL BE EXECUTED FROM THE TOP OF 18-YARDS ARCH.
3 - ALL THE OPPONENT TEAM PLAYERS, ARE NEVER ALLOWED TO ENTER THE 6-YARDS AREA, AT ANYTIME .... SHOOTING FOR SCORING, MUST BE DONE FROM OUTSIDE THE 6-YARDS AREA, OR FARTHER.
4 - IN CASE AN OPPONENT TEAM PLAYER, ENTERS THE 6-YARDS AREA, WHETHER TOTALLY, OR PARTIALLY (e.g. by one foot), A FREE KICK IS DONE AGAINST HIS/HER TEAM, FROM THAT POINT.
5 - "OWN GOALS" OCCURING WITHIN THE 6-YARD AREA, ARE APPROVED.
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Some considerations:
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I :
The goal scoring rate might increase significantly, with the changes made to the "OFFSIDE RULE".
& a few of them might be easy boring free goals.
But, this is an advantage, both teams benefit from.
Most likely, defensive strategies in this new game will develop, to limit the amount of easy goals.
II :
When a team attacks, and deploys all of its players in the opposing team's field - for example, to compensate for a defeat - this situation here, is a gamble, because any quick counterattack means (almost) a guaranteed goal, as there is no enough defenders, in their half of the field.
Is this an unfair feature of the game?
No, because the "Offside Rule" is applied to the scoring player.
Anyhow, the team that risks all its players in the opponent's field, knows for sure, that it is taking an extreme risk, & have to bear its sequences.
III :
Separation between the 3 defenders "inside the 6-yard box" & the opponent team attackers, would reduce injuries and fouls in this critical area.
IV :
High physical fitness, e.g. "Running Speed", And Skills as [ Shooting/Passing precision" .. Pass proper recieving .. Maintaing ball possession ..etc. ] would be mostly, amoung the major factors, that distinguish players & teams' strength.
Also, "Mental Fitness" as [ Proper & fast execution of defensive & attacking tactics & strategies ] will also be considered in evaluation of teams' high performance.
Tactics might witness considerable diversity, leading to more EXCITING and ENJOYABLE styles of play.
V :
Through highly efficient computers, AI simulation of the game, & subsequent game testing and Experimentation, many of the potential pros and cons of this new game will be revealed.
Most probably, It will be a successful game in terms of:
- Abundance of goals.
- Fairness of results: "The better team wins."
- High excitement and fun.
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