VERSIONS 10-14
[more practical]
Fairer football models
Introduction
This name " 6-Y" is suggested because that, the principal concern here, is about the six-yard area.
[THIS WAS AIDED BY AI ENGINES]
I did invent these versions of a football game, and I offer them for free to whom, it may concern....
Why do we need to modify, or invent, new football version?
In Basketball, Handball, Volleyball & Some few other games, the match result (score) - almost always - reflects which team was playing better..
In Football (soccer), many times, the match score is amazing, and even unfair:
The team who played better -technically- loses, while the less efficient, but (lucky) team wins.
Part of this unfairness is due to the scanty number of scored goals, in a match.
But there are also other contributing factors, related to the game itself-its design & rules.
We want :
- More scored goals.
- Fairer games : the better = the winner.
- More Fun & Excitement i.e. more enjoyable games.
Suggestion may include, but not limited to:
- Removing or modifying the "offside" rule.
- Disallowing the Attackers to shoot from inside the 6-yard area, or +/- from inside the penality area.
- Possibility of adding a few additional rules.
Game Basics
The common feature in all these modified versions are:
A.THE LEGACY:
The game is played on the traditional football playgrounds, with its standard dimensions, linings, goal dimensions, with the same ball, the same number of players and for the same match duration.
It is -almost- entirely played, with traditional football laws, except for some modifications and a few added rules in each version.
B.The Added Rules:
1 - All team players are never allowed to enter the 6-yard area of the opponent team at any time. All shots at goal must be taken from outside the 6-yard area or farther.
2 - if an attacking team player enters the 6-yard area, whether totally or partially (e.g. by one foot), a free kick is awarded against their team from that point.
3 - any goal scored from inside the 6-yard area is cancelled, and a free kick is awarded to the defending team.
4 - "own goals" occurring within the 6-yard area do not count (are not valid). A corner kick is awarded to the attacking team, instead.
Versions Characteristics:
Key characteristic features of each version:
6-Y FOOTBALL - VERSIONS 10
The offside law is applied to the scorer player only.
6-Y FOOTBALL - VERSIONS 11
The offside law is applied with 2 conditions:
- Applied only inside the penalty area.
- Applied only to scorer attacker.
6-Y Football - Versions 12
1- The offside law is applied to all the attackers inside the 18-yard box.
2- Attackers in offside positions outside the penalty area are allowed and not allowed of the following:
They are allowed to:
- Receive passes
- Send passes to non-offside positioned teammates, whether inside or outside the box.
- Shoot on goal from outside the 18-yard box.
They are disallowed of:
- Proceed with the ball into the 18-yard box.
- Send passes to another offside-positioned teammate, whether inside or outside the box.
6-Y Football - Versions 13
This version is exactly as version 12 except that the offside positioned players are NOT allowed to shoot on goal in all cases.
BUT:
They may move with the ball outside the box, or hold (wait) until be no longer offside, thereby regaining all normal attacking rights, so they can then:
- Shoot on goal.
- Pass to any teammate.
- Proceed with the ball into the box.
6-Y Football - Versions 14
[The Modified version 9]
This version is exactly as version 12
But with the following exception:
"Attackers inside the box receiving long passes from behind the centre circle, are exempt from the offside law. They may exist in "offside areas" (behind the defenders) inside the box, provided that the pass is initiated in the opposite half of the field, from a point lying on the hind edge of the centre circle, or beyond".
ADDITIONAL IDEAS (from FB7):
First:
Lowering the number of players, to create better spaces.
Second:
Adopting Variable Valued Goal system.
To encourage skillful play, goals are counted as follows:
1 point for a goal scored from inside the penalty area.
2 points for a goal scored from outside the penalty area.
3 points for a goal scored from behind the halfway line.
Third:
To encourage more goal scoring or critical assists, all free kicks are taken without a defensive wall, and defending players must stay at least 5 meters away from the kick point. This also would help save the time wasted in setting defensive walls.
Fourth:
To prevent negative play, and time wasting as well, each team is allowed a maximum of 5 passes in their own half, starting from a goal kick or gaining possession.
The 6th pass must cross the midline into the opponent’s half.
Also, A 10-second rule applies to the goalkeeper when holding the ball, as in throw-ins
If either rule is violated, an indirect free kick is awarded to the opponent team from their half, which is taken from a point at the back edge of the center circle.
Fifth:
Applying the Real-Playing-Time-Clock: The clock stops whenever play stops, to compensate for time used in substitutions, Hydration breaks, ball out of field and with all refree whistles of play stop.
Sixth:
If play is kept running for 10 minutes or more, without the ball going out, or hold by a goalkeeper, the referee may stop play, in response to a substitution request.
Unless the player is injured, the substitution must be completed within 30 seconds, at which the clock stops.
If the player delays leaving the field beyond this time limit, the substitution is cancelled for the next 3 minutes.
A substituted player may return again as a new substitute in place of another teammate.
Seventh:
Gradual punishment:
To Avoid incidences of unfair punushment, the second 'Yellow Card' result in a 'Blue Card' which result in player suspension for 15 minutes only, after which he/she may return to field or be substituted. In case they repeat violation, they would get a 'Red Card' and dismissed out totally.
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